Weapons
Simple Melee
NAME COST DAMAGE PROPERTIES
club 1 sp 1d4 bludgeoning light
dagger 2 gp 1d4 piercing finesse, light, thrown (range 20/60)
greatclub 2 sp 1d8 bludgeoning two-handed
handaxe 5 gp 1d6 slashing light, thrown (range 20/60)
javelin 5 sp 1d6 piercing thrown (range 30/120)
light hammer 2 gp 1d4 bludgeoning light, thrown (range 20/60)
mace 5 gp 1d6 bludgeoning —
quarterstaff 2 sp 1d6 bludgeoning versatile (1d8)
sickle 1 gp 1d4 slashing light
spear 1 gp 1d6 piercing thrown (range 20/60), versatile (1d8)
Simple Ranged
NAME COST DAMAGE PROPERTIES
light crossbow 25 gp 1d8 piercing ammunition (range 80/320), loading, two-handed
dart 5 cp 1d4 piercing finesse, thrown (range 20/60)
shortbow 25 gp 1d6 piercing ammunition (range 80/320), two-handed
sling 1 sp 1d4 bludgeoning ammunition (range 30/120)
Martial Melee
NAME COST DAMAGE PROPERTIES
battleaxe 10 gp 1d8 slashing versatile (1d10)
flail 10 gp 1d8 bludgeoning
glaive 20 gp 1d10 slashing heavy, reach, two-handed
greataxe 30 gp 1d12 slashing heavy, two-handed
greatsword 50 gp 2d6 slashing heavy, two-handed
halberd 20 gp 1d10 slashing heavy, reach, two-handed
lance 10 gp 1d12 piercing reach, special
longsword 15 gp 1d8 slashing versatile (1d10)
maul 10 gp 2d6 bludgeoning heavy, two-handed
morningstar 15 gp 1d8 piercing
pike 5 gp 1d10 piercing heavy, reach, two-handed
rapier 25 gp 1d8 piercing finesse
scimitar 25 gp 1d6 slashing finesse, light
shortsword 10 gp 1d6 piercing finesse, light
trident 5 gp 1d6 piercing thrown (range 20/60), versatile (1d8)
war pick 5 gp 1d8 piercing
warhammer 15 gp 1d8 bludgeoning versatile (1d10)
whip 2 gp 1d4 slashing finesse, reach
Martial Ranged
NAME COST DAMAGE PROPERTIES
blowgun 10 gp 1 piercing ammunition (range 25/100), loading
hand crossbow 75 gp 1d6 piercing ammunition (range 30/120), light, loading
heavy crossbow 50 gp 1d10 piercing ammunition (range 100/400), heavy, loading, two-handed
longbow 50 gp 1d8 piercing ammunition (range 150/600), heavy, two-handed
net 1 gp special, thrown (range 5/15)