Weapons

Simple Melee

NAME COST DAMAGE PROPERTIES club 1 sp 1d4 bludgeoning light dagger 2 gp 1d4 piercing finesse, light, thrown (range 20/60) greatclub 2 sp 1d8 bludgeoning two-handed handaxe 5 gp 1d6 slashing light, thrown (range 20/60) javelin 5 sp 1d6 piercing thrown (range 30/120) light hammer 2 gp 1d4 bludgeoning light, thrown (range 20/60) mace 5 gp 1d6 bludgeoning — quarterstaff 2 sp 1d6 bludgeoning versatile (1d8) sickle 1 gp 1d4 slashing light spear 1 gp 1d6 piercing thrown (range 20/60), versatile (1d8)

Simple Ranged

NAME COST DAMAGE PROPERTIES light crossbow 25 gp 1d8 piercing ammunition (range 80/320), loading, two-handed dart 5 cp 1d4 piercing finesse, thrown (range 20/60) shortbow 25 gp 1d6 piercing ammunition (range 80/320), two-handed sling 1 sp 1d4 bludgeoning ammunition (range 30/120)

Martial Melee

NAME COST DAMAGE PROPERTIES battleaxe 10 gp 1d8 slashing versatile (1d10) flail 10 gp 1d8 bludgeoning glaive 20 gp 1d10 slashing heavy, reach, two-handed greataxe 30 gp 1d12 slashing heavy, two-handed greatsword 50 gp 2d6 slashing heavy, two-handed halberd 20 gp 1d10 slashing heavy, reach, two-handed lance 10 gp 1d12 piercing reach, special longsword 15 gp 1d8 slashing versatile (1d10) maul 10 gp 2d6 bludgeoning heavy, two-handed morningstar 15 gp 1d8 piercing pike 5 gp 1d10 piercing heavy, reach, two-handed rapier 25 gp 1d8 piercing finesse scimitar 25 gp 1d6 slashing finesse, light shortsword 10 gp 1d6 piercing finesse, light trident 5 gp 1d6 piercing thrown (range 20/60), versatile (1d8) war pick 5 gp 1d8 piercing warhammer 15 gp 1d8 bludgeoning versatile (1d10) whip 2 gp 1d4 slashing finesse, reach

Martial Ranged

NAME COST DAMAGE PROPERTIES blowgun 10 gp 1 piercing ammunition (range 25/100), loading hand crossbow 75 gp 1d6 piercing ammunition (range 30/120), light, loading heavy crossbow 50 gp 1d10 piercing ammunition (range 100/400), heavy, loading, two-handed longbow 50 gp 1d8 piercing ammunition (range 150/600), heavy, two-handed net 1 gp special, thrown (range 5/15)