Cleric Class

You access magic through a relationship with a deity. hit die: d8 proficiencies armor: light armor, medium armor, shields weapons: simple weapons saving throws: wis, cha skills: choose 2 skills from history insight medicine persuasion religion equipment a mace or warhammer scale mail, leather armor, or chain mail light crossbow or a simple weapon priest's pack or explorer's pack a shield and a holy symbol 3 cleric cantrips of your choice 2 level 1 spell slots Your spellcasting ability is wis. You can cast appropriate spells as rituals. You need to prepare spells to cast them. The number of spells you can prepare is max(wis modifier, 0) + your cleric level.

Divine Domain

Choose a divine domain to focus on. Spells associated with a domain are always prepared and do not count toward your limit.

Knowledge

spells: command, identify proficiency in 2 languages of your choice expertise in 2 of arcana, history, nature, and religion

Life

spells: bless, cure wounds proficiency with heavy armor healing spells of first level and higher heal an extra 2 + spell's level hp

Light

spells: burning hands, faerie fire you gain the light cantrip warding flare: When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll. An attacker that can't be blinded is immune to this. You can use this feature a number of times equal to your wis modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Nature

spells: animal friendship, speak with animals one druid cantrip of your choice proficiency in one of animal handling, nature, or survival proficiency with heavy armor

Tempest

spells: fog cloud, thunderwave proficiency with martial weapons and heavy armor wrath of the storm: You can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a dex saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on failure, and half as much on success. You can use this feature a number of times equal to your wis modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Trickery

spells: charm person, disguise self blessing of the trickster: You can use your action to touch a willing creature other than yourself to give it advantage on stealth checks. This blessing lasts for 1 hour or until you use this feature again.

War

spells: divine favor, shield of faith proficiency with martial weapons and heavy armor war priest: When you attack, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your wis modifier (a minimum of once). You regain all expended uses when you finish a long rest.