Cleric Class
You access magic through a relationship with a deity.
hit die: d8
proficiencies
armor: light armor, medium armor, shields
weapons: simple weapons
saving throws: wis, cha
skills: choose 2 skills from
history
insight
medicine
persuasion
religion
equipment
a mace or warhammer
scale mail, leather armor, or chain mail
light crossbow or a simple weapon
priest's pack or explorer's pack
a shield and a holy symbol
3 cleric cantrips of your choice
2 level 1 spell slots
Your spellcasting ability is wis.
You can cast appropriate spells as rituals.
You need to prepare spells to cast them. The number of spells you can prepare is max(wis modifier, 0) + your cleric level.
Divine Domain
Choose a divine domain to focus on. Spells associated with a domain are always prepared and do not count toward your limit.
Knowledge
spells: command, identify
proficiency in 2 languages of your choice
expertise in 2 of arcana, history, nature, and religion
Life
spells: bless, cure wounds
proficiency with heavy armor
healing spells of first level and higher heal an extra 2 + spell's level hp
Light
spells: burning hands, faerie fire
you gain the light cantrip
warding flare: When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll. An attacker that can't be blinded is immune to this. You can use this feature a number of times equal to your wis modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Nature
spells: animal friendship, speak with animals
one druid cantrip of your choice
proficiency in one of animal handling, nature, or survival
proficiency with heavy armor
Tempest
spells: fog cloud, thunderwave
proficiency with martial weapons and heavy armor
wrath of the storm: You can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a dex saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on failure, and half as much on success. You can use this feature a number of times equal to your wis modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Trickery
spells: charm person, disguise self
blessing of the trickster: You can use your action to touch a willing creature other than yourself to give it advantage on stealth checks. This blessing lasts for 1 hour or until you use this feature again.
War
spells: divine favor, shield of faith
proficiency with martial weapons and heavy armor
war priest: When you attack, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your wis modifier (a minimum of once). You regain all expended uses when you finish a long rest.